Eventually the four gladiators are roused by heat and thirst from their drug-induced sleep. Some have vague memories of being sold at the auction, which might explain the drugging, since each of these four were dangerous men.
The term “men” should be used loosely here, since the halfling has no human ancestor, but the other three can each trace human decent, at least partially.
Yelling for water only earned a moment of light and the ridicule of a guard. Saret, one of the prisoners, suggested that the prisoners were in the Kuaban, the hidden prison of the Kuotagha, Raam‘s secret police. But at least they weren’t dead.
Eventually a meeting is held with a middle-class citizen, a “Merchant”. Madur left them no choice but to agree to fight for him in the arena. They were all gladiators now.
Given drugged water to make it easier to transport the prisoners, the band found themselves awakening again, this time in a deep pit with sandy floors. Soon they were told that it was time for a matinée fight and they were taken to the armory one-by-one. At the gates of The Natural Arena they were told the rules: team up with one of the four unknown gladiators, four teams, last team standing wins.
Once in place the eight gladiators made their quick strategies based on the few weapons and armor scattered across the arena and then rushed at each other to fight. Skree and Jagan won the fight when Enkash conceded because his partner Saret was knocked out. Zu. and Galeeb were immediately attended to by healers, who brought them to consciousness. Xibulba and his partner were in worse shape, with only one of them surviving the event.
That day some guard (it was later learned that other guards call him Charn) made an offer to Madur’s four gladiators. Help with a plot of theirs and receive some rewards, perhaps even escape in the future. A templar had been imprisoned following the Raam Templar Loyalty Sweep and was due to “fight” in a demonstration fight which he was not expected to survive. The guard and some allies were going to create a distraction to get the templar, Iamkai, off of the field. They needed gladiators to jump in and fight during the distraction to cover the escape.
When the signal was given, the four gladiators rushed onto the field, hearing the rattle of a small avalanche from the hillside above the arena. They fought silk wyrm spawn while cutting the ties that held Iamkai to a post in the center of the arena as rocks and dust obscured the action. The crowds were baffled, but when the dust cleared to reveal a full size silk wyrm engaged in combat with a set of warriors, they cheered. Soon, however, the gladiators followed the templar’s escape out of the rubble obscured tunnel opening, fleeing from the tough monster’s venom attacks.